In addition to the now-norm power-ups (giant and tiny mushrooms), plus the classics (fiery flowers, enlarging mushrooms, invincibility stars), there is the return of the special leaf that bestows a Racoon tail for the purposes of building up speed and flying for a short span of time, thus opening up areas up and off the general playing field. Mario can still run, jump, somersault, wall-jump and slide his way to the end-of-level flagpole, but now there are a few twists along the way. Anyone merely playing through the first two or three worlds may think there is barely anything altered from the DS and Wii precursors, but further into the adventure the goodness apparent in the early stages multiplies considerably, possibly thanks to fresh minds tackling this 3DS title, rather than it being solely the same team that worked the last two. Looking for an array of different themed worlds with plenty of hidden stages, boss battles and shortcuts within? Sign up now.
#Super mario bros 2 3ds worlds portable
Those familiar with side-scrolling Mario games of yore will feel right at home with this portable sequel, thanks to the exact same structure being used. Not only does Mario have to rescue Princess Peach (née Toadstool) from the clutches of the nefarious Koopa Kids, and ultimately Bowser, but the secondary objective is to aim for collecting one million gold coins during the platform romp. 2, although some may think less Austin Powers and more Scrooge McDuck going for what should technically be a very painful swim through his vast vault of shimmering gold. The phrase "I like gooooold" instantly springs to mind when jumping into New Super Mario Bros.